Textures

Circus Maximus

Using reference from movies and the remains of the Colosseum the textures where completely original created from photographs.

Photo samples

rawtexturesampler.jpg

These where the best images from a shoot, 2 photo's where selected for the final textures.

sandstone3diffuse.jpgsandstone3normal.jpgsandstonerender6.jpgsandstonerender7.jpg

Car UVW Unwrapping

Each car has been unwrapped multiple times due to optimization within the texture space

Heavy car - Unwrap
heavyunwrap1a.jpg

Heavy car turret - Unwrap
unwrap1heavyb.jpg

Light car - Unwrap
unwrap1.jpg

Above are the first unwraps, these later were modified to make more use of texture space more effciently as shown towards the bottom of the page.

The heavy car was also unwrapped twice, this was becuase the first unwrap had a texture sheet for the body of the car, a seperate texture sheet for the gun on top and the wheels had been left for standerd texturing. A new UVW unwrap that was re-created includes the gun, body and also wheels to make more use of texture space within the one sheet.

Heavy car - Unwrap 2
heavy_car_uv_template.jpg
heavycar.jpg

Light car - Unwrap 2
light_vcar_uv_template.jpg
2-1.jpg

Texturing
Light Car

The idea with the light car was to have it made from lightweight materials for speed on the track so carbon fibre makes up a lot of its shell.

lightdiffuse.jpglightnormal.jpglighte.jpglight2u.jpg

Heavy Car

The heavy car is made to withstand damage and so has tougher metals attached.

heavydiffuse.jpgheavynormal.jpgheavyw.jpgheavy2s.jpg
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